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AGMJZYGTHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Sokoban

Read the rules ↓
Logic & numbers
Choose your controls and enjoy a free round.
No account neededRules & controls ↗

THE PLAYBOOK · AGMJZYG

Follow the steps for Sokoban

Open Sokoban, check the instructions and begin a round. Push every crate onto a target. Choose a clear next step rather than rushing through the instructions. Identify the playing area and the controls you need. Choose a clear next step rather than rushing through the instructions.

Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.

Give this approach a try

Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Notice the feedback after each input.

What you need to achieve

Push every crate onto a target. An attractive position is not enough unless the goal is met. Review the board or playing area as it changes.

From the start of a round

  1. Move through empty floor.
  2. Push one crate into empty space.
  3. Never pull or push two at once.
  4. Undo a deadlock and continue.

Input guidance

Arrow keys or direction buttons. Keep the playing area visible while using these controls. Check any mode label before starting.

Put the rules into context

A crate in a non-target corner cannot be recovered by pulling. Focus on why the action is allowed, not only its outcome. Look for the relevant detail.

An important reminder

Consider the player’s access behind crates. Compare the situation with the worked example. Read one step at a time and try it on the playing area. Match the instruction to the control you use.

Game-specific help

For my first round, what is the goal of Sokoban?

Here is the relevant explanation: Push every crate onto a target.

Before I begin, how do I control Sokoban?

Here is the relevant explanation: Arrow keys or direction buttons.

For my first round, what example helps explain Sokoban?

Keep this in mind: A crate in a non-target corner cannot be recovered by pulling.

When I return, what should I watch out for in Sokoban?

Here is the relevant explanation: Consider the player’s access behind crates.

For this browser game, what format does Sokoban offer?

Keep this in mind: Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.

When I return, which play mode does Sokoban use?

Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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