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Nurikabe

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THE PLAYBOOK · AGMJZYG

Nurikabe: rules and examples

Try Nurikabe at your own pace and keep its objective in view. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Read the objective before making your first input. Look at what changes after your first action.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

An idea for your next attempt

Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Notice the feedback after each input.

The goal to keep in mind

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. The feedback beside the game helps you follow the round. Return to the instructions when a step is unclear.

The playing sequence

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

How your actions work

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Use the visible help when you are unsure of the next input.

Try this example

An island labelled 1 is already complete, so its edge neighbours must be sea. Your next round may have a different position, so inspect it before acting. Choose a deliberate next step.

Where a round can go wrong

Two numbered islands may not merge into one. Read the feedback to see why an action did not have the expected result. After a move, check what changed. Decide which rule explains the new state before acting again.

Answers about the rules and controls

As a new player, what is the goal of Nurikabe?

The key detail is this: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

For my first round, how do I control Nurikabe?

Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

For my first round, what example helps explain Nurikabe?

The key detail is this: An island labelled 1 is already complete, so its edge neighbours must be sea.

When I return, what should I watch out for in Nurikabe?

For clarity: Two numbered islands may not merge into one.

When I return, what format does Nurikabe offer?

Here is the relevant explanation: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

For this browser game, which play mode does Nurikabe use?

The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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