THE PLAYBOOK · AGMJZYG
Forty Thieves Solitaire: what to know before playing
Bring your attention to one round of Forty Thieves Solitaire. Build eight suit foundations from ace to king. Keep the game area visible while you use its controls. Identify the playing area and the controls you need. Use the example below to understand a decision.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Try a more deliberate round
Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Notice the feedback after each input.
Your goal
Build eight suit foundations from ace to king. Keep that objective in view throughout the round. Return to the instructions when a step is unclear.
How to proceed
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Using the playing area
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Use one clear input at a time.
See how the rules apply
A club 5 can move onto a club 6, but a whole run cannot move together. Focus on why the action is allowed, not only its outcome. Read the matching step again.
One detail worth checking
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Read these answers for extra help
On this playing page, what is the goal of Forty Thieves Solitaire?
Keep this in mind: Build eight suit foundations from ace to king.
Before I begin, how do I control Forty Thieves Solitaire?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For my first round, what example helps explain Forty Thieves Solitaire?
A club 5 can move onto a club 6, but a whole run cannot move together.
While learning, what should I watch out for in Forty Thieves Solitaire?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While reading the Guide, what format does Forty Thieves Solitaire offer?
Keep this in mind: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
For this browser game, which play mode does Forty Thieves Solitaire use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.